Wishing the new Interplay all the very best and success!
As mentioned, I had the pleasure and honour to moderate a couple panels again last month for Pocketgamer Connects.
This is always a highlight for me, not the least because I always learn something myself while talking to a bunch of smart people about topics that matter.
We started talking about Covid-19, the pandemic, and what impact it has on our industry, already back at the previous event, and continued looking forward a bit on this event as well.
Let me know what you think, I’m curious if these conversations are interesting and what topics we should touch on next.
Cheers, stay safe!
Nah, not in person, but the next best thing is coming up next week, another Pocket Gamer Connects digital event #6.
It’s going to be a full week for me, with a panel moderation on Monday (The Game Business Post-vaccine: A New Path to Normality), the Big Indie Pitch on Tuesday, and another panel moderation on Wednesday (Building a Company with Investment in Mind).
I have some amazing panelists and am really looking forward to it. The BIP is always a highlight for me too. Should be a fun week.
See you on Zoom.
A year ago Paladin was proudly announcing a new game release. Well, it’s April and here we are bringing out the cake again!
I could not be prouder and more happy to tell the world about our newest launch:
Cut the Rope Remastered is out today on #AppleArcade: http://apple.co/-CutTheRopeR
This labor of love created by our awesome team is a true gem, and I can not wait to hear what you think about it. Playing with Om Nom on a big screen with AppleTV is such a different experience, it feels like a true console game, but of course it’s fun on any iOS device and Mac as well.
I like to wholeheartedly thank everyone involved in creating the game here at #paladinstudios. I am so proud of what you guys made, in record time and stellar quality, and under the most challenging circumstances.
Smack dab in the middle of a global pandemic, the team was able to start and finish a new project, working fully remote. This also was our most ‘global’ project yet, with team members spanning the globe from Europe to South America and India.
Big thanks go to our partner Zeptolab, which has been such a joy to work with, met us with an unprecedented amount of trust, and let us play with their beloved brand Om Nom.
And massive thanks to the Apple Arcade team who helped us realize this project, and the valuable input and guidance along the way.
This has been a real dream project in so many ways, and I can’t wait to see what the players say.
If you are interested in working with us on your brand, or want to know what we do developing original IP, let’s talk! We are currently evaluating our next project(s) and are happy to discuss what you are looking for.
#AppleArcade #paladinstudios #videogames #gamedevelopment #launching #fortheloveofgames #zeptolab #launchday #productlaunches #gamedevelopment #gameindustry #unity3d #madewithunity #Apple
I have the privilege and honour to judge in the Big Indie Pitch. More information HERE.
This is always a highlight of the month for me. Seeing a great mix of aspiring indie devs and seasoned developers making their dream (games) come true is inspiring and a ton of fun.
Check out the competition and the winners at Pocketgamer.biz
Thanks PGC, it’s been a blast again!
And the world is a different place now for sure. Or is it?
Since the year is young, I thought it’s time again to start reviving this here site. It’s quite dusty, but if you found it, happy to have you here!
2020 is behind us, and a couple of weeks ago, I had the pleasure and honor to moderate a panel at Pocketgamer Connects. A group of awesome panelists, from very diverse professional and company backgrounds in the industry, tried to shed some light on what all of us learned, and how that might affect us in the industry going forward. You can find the recording soon on YT and I will link it here.
Over the last 18 months I enjoyed moderating panels at lot at PGC, which is one of the best (now virtual) conference series out there. If you are interested in my ramblings, and what I got out of my various panelists on certain topics, have a look below:
A RoundTable session all about pitching to publishers. I joined my distinguished colleagues to offer advice and insight you’ll need to ensure your projects are pitch-perfect.
In this panel from the Big Screen Gaming track at Pocket Gamer Connects Digital #2 on June 11 2020, our experts discuss how we can take advantage of next generation console capabilities.
I’m talking about how we navigate through the ever changing environment in the games industry
I am talking about business development and sales tactics for independent developers, give insights into how metrics work in that area, and give tips on best practices.
Alright, enough for now. We are preparing to launch a new game with Paladin, and I am so super extra excited about it! Of course, all secret till it’s not, but I hope I can give out the news very soon on this channel as well 🙂
Stay healthy, stay sane, and I see you around soon!
Happy New Year!
As usual the year will kick off with one of my favourite events, Pocket Game Connects in London (21.-23. January).
I’m looking forward to meeting old friends and new acquaintances, and if you like to meet, please reach out through the official meeting tool or simply drop me a message here.